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Esports2018-11-08T11:31:19+00:00

What are eSports at Schreiner?

If you play video games, and think you have what it takes to compete at the next level, then Schreiner ESports is the program for you! We are currently recruiting players for League of Legends, Overwatch, Rocket League, Hearthstone, Super Smash, and more.

Our mission is to develop the best gameplay strategies, adaptations, and practices as we establish our presence in the developing world of Collegiate Esports. Communication, teamwork, and flawless execution will be needed to secure National or International Championships, and it all starts with finding the right team.

Schreiner University is one of just a handful of schools recruiting for Esports at this time. You can now represent your University while engaging in the competition you love! Get the degree you want, while capitalizing on the training you already have in your favorite game.

Schreiner Esports will be competing in a recently formed Esports division of the SCAC Conference, but also will be ranking nationally through other collegiate leagues such as TESPA and Collegiate Starleague. Tournaments can be either open rankings or elimination brackets. Teams not qualifying initially can still participate in the open rankings with the chance of being added as a wildcard to the tournament each week. Matches are scheduled between opponents on a weekly basis.

Who can be involved?

Any full-time student at Schreiner University with a 2.5 GPA or higher can compete in the leagues, although some tournaments have a stricter GPA requirement.

  • Students from all Majors are welcome.
  • Players of any rank can contend for a spot.
  • There is no limit on the number of teams that a university can compete with.
  • There is no limit to how many different games you can compete in.
  • Students must stay in good academic standing, and own a copy of their game.
  • Player handles and conduct must meet ethical standards.

What does this look like?

Each team will have a set weekly practice regimen including pubbing, scrims, conditional modification, gameplay viewing, study hall, and strategy meetings. Next year, Esports will have a new practice/competition area with a dedicated network. The Esports program is supported by the GUILD student gaming organization, which has over 75 members. Most competitions do not require travel, but the GUILD organizes trips to various conferences each year. Matches have the opportunity to be streamed, with major events being covered by league broadcasters in a flourishing industry.

Learn more about our Varsity Programs

Contact:

Shearhart, Brad

Brad Shearhart
Coach, eGaming
Varsity Programs